I've decided to raise the price of Big Medium, the first increase
since its debut in January 2003. When Big Medium 2.0 is released, the price
will bump up to $185.
The price covers a lifetime license for a single installation of Big Medium,
which can manage an unlimited number of sites on a single server. It also
includes a year of free upgrades. This upgrade subscription can be
renewed optionally and at any time for $59.
"Huh. $185. That's a $56 jump, a 43 percent increase," the mathematically
inclined will observe. Yep, it's a significant increase. But I promise:
It ain't gouging.
The truth is that Big Medium has until now been dramatically underpriced,
and I've spent a lot of time hemming and hawing, to-ing and fro-ing,
to sort out the correct price for Big Medium.
At the end of this process, I think that it's only right to invite
you, dear reader, to enjoy a summary -- a kind of slideshow of my tour
through the land of software pricing and market landscapes.
The psychology of "the right price"
When I get pre-purchase inquiries about the price of Big Medium version 1.x,
questions fall into two camps in about equal measure: "Why is it so
expensive?" and "Why is it so cheap?"
This, of course, doesn't exactly help figure out where to fix the price for
Big Medium. But it does suggest that I've previously set Big Medium's price
into a kind of marketing no-man's land.
This is a common problem for independent software developers. Mac
developer Daniel Jalkut summarizes the situation nicely:
Pricing software is one of the toughest jobs facing independent
developers. We're stuck in this awkward position where we don’t
necessarily have the name recognition to demand the highest prices,
but we also can't afford to "give away" the hard-earned fruits of
our labor.
See what's happening there? It's not even a matter of value but a matter of
perception: "Does this kid Josh Clark have the necessary street cred to
charge the price he's asking?" Well, that works itself out over time.
The trickier issue, though, is the risk of underpricing, and I think
that's the sin I've committed in the past with Big Medium. More from Jalkut:
At what point does "bargain pricing" hurt your sales more than it helps
them? And how much does this value perception depend on the context the
product is stuck in? I think most would agree that the price $1 is too
high for a candy bar, too low for a bottle of wine, and just about right
for an mp3. The travesty is you won't even try the $1 bottle of wine,
despite the low investment. "It can’t be good!"
Price a product too low and people assume it's a cheap hack job. Price
a product too high and people think that you're
a greedy, conniving capitalist trying to soak 'em.
A few years ago, Joel Spolsky wrote a marvelous, detailed and, in
the end, utterly unhelpful article about the terrible dilemma of software
pricing. The more you learn about pricing," he opined,
"the less you seem to know." And that's because it all depends on
a combination of the squishy fancies of human psychology and the rigid laws
of corporate bureaucracy:
When you're setting a price, you're sending a signal. If your competitor's
software ranges in price from about $100 to about $500, and you decide,
heck, my product is about in the middle of the road, so I'll sell it for
$300, well, what message do you think you're sending to your customers?
You're telling them that you think your software is "eh." I have a better
idea: charge $1350. Now your customers will think, "oh, man, that stuff
has to be the cat's whiskers since they're charging mad coin for it!"
And then they won't buy it because the limit on the corporate AMEX is $500.
Misery.
Doing the right thing
Complicating matters is the fact that maximizing profit does not exactly
top my list of goals for Big Medium and Global Moxie.
It's not that I have a hairshirt about making money. It's just less
important to me than enabling people to kick ass with my software,
to see lots of people use and enjoy it, to make it affordable for small
businesses and nonprofits.
Up to now, my stance has been to price Big Medium as low as I could
stand to go. Call it the "do the right thing" price. The thinking
here was that a low price would win loyalty, spread the Big Medium
gospel quickly and, frankly, help it make more people's lives easier.
Here's Spolsky on the how and why:
Selling software at a low price means that I can get thousands of
customers right away, some small, some large. And all those customers
are going to be out there using my software and recommending it to
their friends. When those customers grow, they'll buy more licenses.
When people working at those customers move to new companies, they'll
recommend my software to those new companies. Effectively I am willing
to accept a lower price now in exchange for creating grassroots
support.
I agree with that basic premise, and I still intend to keep Big Medium's
price low relative to its competition. But I think that I've historically
set the price too low. In retrospect, underpricing has done little
to help the Big Medium community or the product itself.
Priced higher than cheapskates frugal shoppers are willing to go,
but lower than its actual market value, Big Medium has been trapped in
a valley of market perception. Sure, it's mustered a respectable user base,
but considering that millions of businesses and organizations could benefit
from software like Big Medium, it's safe to say that market penetration
is far lower than it might be.
I'd like to see Big Medium's user and developer communities grow much
larger. I think that a price change is needed to help that to happen.
The price needs to nudge either higher or lower to get out of its valley.
The currency problem
And then there's the issue of basic survival: Does Big Medium pay for itself?
Increasingly, no.
The overwhelming majority of my customers are American, and so it seems
logical enough to set Big Medium's price in dollars. Trouble is, I pay my
bills in euros, and the dollar has lost over a quarter of its value against
the euro since Big Medium launched in January 2003.1
With Big Medium pegged to the dollar, my return has plummeted
in the currency that I use to make rent. Oops.
So what would it take to get back to the return in euros that I got for sales
back in 2003? I'd have to raise the dollar price by 36 percent. Tack on
another four points for inflation, and the increase jumps to 40 percent.
That puts the price at $180 for me to hold even with the per-unit revenue
of Big Medium 1.0.
Tech prices do typically drop over time, of course, so it's not like
Big Medium's price must keep up with inflation. How much winds up in
my pocket after each sale is only one consideration, and it's certainly
more my problem than my customers'. It's a crucial number for keeping my
little operation afloat, but it doesn't really address Big Medium's value
in the market.
So what's Big Medium worth?
One way to get at the right price ballpark is to look around the
neighborhood of products that offer similar features or are aimed at
a similar audience. Twenty or 30 bucks is pretty standard pricing for
consumer apps aimed at individuals, for example, but once you get
into the business market, things tend to explode.
Commercial pricing for commercial content management systems is all over
the map, from about 100 bucks to 1000 to
tens of thousands or even hundreds of thousands
of dollars.
Big Medium is aimed mainly at the small-business market. While I've got
some individual customers, the principal market for Big Medium falls
into three groups:
Professional web designers who use Big Medium to hand over easy-to-update
sites to their clients.
Internal IT staff who support one or more groups that need
to allow regular folks (employees, volunteers, teachers, etc) to update
their websites.
Do-it-yourself small businesses, the mom-and-pops who design and manage
their own business sites and need a tool to reduce site-maintenance
headaches.
Big Medium's current $129 is definitely far cheaper than other commercial
website management apps for small- and medium-sized sites, particularly
since I don't (and won't) charge per-seat fees. Here's a cursory survey:
Movable Type blog software (for all intents and purposes a
focused content management system) costs $200 for up to five users, $350
for ten users and $300 for each additional ten users.
Macromedia Contribute costs $149 for one user or $699 for
six. Considering that it's basically useless without at least one copy of
Dreamweaver for $399, the starting price for one designer who uses
Dreamweaver and one editor who uses Contribute is $548. (Then again, a
designer who uses Big Medium may use Dreamweaver anyway, so it may not be
fair to roll the price of this sunk cost into the consideration.)
The ExpressionEngine CMS and blog engine is $250 for a commercial
license.
Interactive Tools charges $299 for Article Manager, which in
my oh-so-biased opinion is far less elegant and useful than Big Medium.
Bottom line: Big Medium's market neighbors range from $200-$300 and possibly
much higher if you plan to have many editors.
And then there's free
Ahem, yes... Free.
The elephant in the room here is open-source software.
While there are still some holdouts who are suspicious of free software,
I think that this is generally the one major exception to the
"you get what you pay for" perception that hurts underpriced products.
Make it free, and lots more people will use it.
There are lots of free content management systems, many of
them packed with mind-numbingly long lists of features. I recommend several
of them as Big Medium alternatives for certain types of projects.
What kind of cojones does a guy have to have to charge a couple hundred
bucks for software when there are free alternatives?
Not to paint open-source offerings too broadly, but much of the software
fits the by-geeks-for-geeks cliché. It's often anemic on important consumer
elements like a friendly interface, plain-spoken instructions and easy
access to support.
Hey, I love open source. I use open-source software every
day. Open-source libraries play important roles in making Big Medium tick,
and I contribute code to open-source projects. Moreover, the generous
spirit of the open-source movement rhymes with my own motivations for
making software.
I just don't think that open-source content management systems are
necessarily less expensive to implement than Big Medium. While free at
face value, they're often expensive in time and resources.
Although Big Medium does offer fewer features than many high-powered
(over-engineered?) open-source systems, it scores very high
on perhaps the most important feature, ease of use. Big Medium is
carefully tuned to give the right set of tools for a specific set
of needs to a specific audience. It earns its dinner.
And of course the commercial price tag buys you support directly from me,
your rabidly committed and loyal developer.
Wait a sec, "Mister DoTheRightThing," why not free?
Believe me, I've thought about it. Over the past year I
came very close to convincing myself to make Big Medium
an open-source project. There's a lot to like about giving away software
for free.
I finally decided, though, that this would be the wrong thing for me
personally. Specifically, I felt that it would force me into a style of
work that I prefer to avoid.
A fella's gotta put food on the table. While open-source
software is free to the end user, it still costs money to produce. Somebody
has to pay for it. Open source simply shifts the burden elsewhere. There
are several basic ways for an independent developer to make a living while
giving away his wares. Here are the possibilities I considered:
Voluntary donations
The tip jar never works, at least not for anything more than a
little bit of extra beer money every month. Too many free riders
make it too hard to make a living.
Corporate sponsorship
This is how most of the major open-source projects work. One or
more big companies back a project by donating cash and/or
manpower.
Alas, I'm not really looking for a new corporate master. It's
taken a lot of time and sacrifice to craft a life where my
decisions, my workday and my creative process are my own.
While I'm sure that a corporate sponsor would still give me broad
and perhaps complete latitude in guiding an open-source Big Medium
project, it would still make the project dependent on corporate
whims, at least financially. And I've worked hard to avoid that.
Consulting
The idea here is to give away the product, then rent yourself out
to help people use it.
To me, this creates an unseemly conflict of interests, creating a
financial incentive for me to make the product hard to use—or at
least hard enough that an attractive number of customers would pay
me to help them figure it out. I'd rather be paid to make Big
Medium easier for everyone rather than for a select group of
high-paying customers.
I'm also not a fan of the consulting lifestyle. Client work is
difficult, it involves managing personalities, it doesn't scale.
Consulting would take away time from the product work that I
prefer, and Big Medium itself would grow less quickly.
Premium versions
You see this one a lot: the developer gives away a "lite" version
for free and then sells a premium version with more features at a
nice fat price. I always find this approach a bit cynical: hold
back features from the little guys in order to scalp the big ones.
It also introduces new hassles of managing, releasing and
supporting multiple versions.
A compact with customers
With these unattractive funding options for open-sourcing Big Medium, I've
decided to continue doing it the old-fashioned way. I'll keep selling the
software directly to the customer, charging everyone a single reasonable
price for a single, great product.
I think it's healthier, a kind of compact between me and my customers.
A purchase says we're in it together, that we both have skin in the game.
Jason Fried of 37signals put it nicely recently:
When someone pays for your product, they’re investing in your product.
They have a chip in the game. They want to see you win so they can feel
good about their investment. When you win, they win. Your goals are
aligned. You now have a shot at their loyalty. They want you to stay in
business so they can use the product they love. Now your relationship can
involve mutual, long-term, sustainable benefits.
And so... the decision
Let's review the findings:
- Commercial competition ranges from $200 to $300, often with additional
per-seat charges that drive the price much higher.
- Funding an open-source project doesn't seem viable; Big Medium will
continue to be a paid product.
- Big Medium should remain the affordable alternative.
- Adjusted for inflation and currency fluctuation, the original price of
Big Medium 1.0 in euros is equivalent to $180 today.
- Big Medium 2.0 is a mighty improvement over the original.
- A one-man show may not have the same street cred with some customers as
a more established company, and the price may need to be discounted for
that.
Considering all of these factors, $185 feels like the right price.
It brings Big Medium into its market range while remaining attractively
priced relative to the competition. It's cheap without being too cheap.
And it pays the bills.
Of course, I'll find out soon enough whether this is the right price and,
if not, I can always revisit the decision. And go through the pricing
process all over again. Misery.
Tags:
bigmedium,
business,
cms,
pricing
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